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Gameplay is still an open
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juanjuan075249
Posted 2015-07-23 11:05 PM (#212821)
Subject: Gameplay is still an open


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? The gameplay itself looked like fairly standard first-person or third-person shooter material (Runescape players can toggle between either view), but where the game excelled was in creating the sense of truly being within the Star Wars films.To recreate the worlds, DICE delved into the Lucasfilm archives to find the original props and models used in the films. Whether it was the miniature for the Falcon or Vader’s lightsaber, the items were all photographed, and the game’s developers used a technique called "photogrammetry" to create 3D models with highly detailed textures and coloring. The approach certainly seems to have paid off. When Stormtroopers took off from the Rebel attack in the gameplay footage, it didn’t look like they were jumping atop some crude approximation of a speeder bike; it actually looked like a speeder bike. The same attention followed through to the sound design of the game, and that’s where Battlefront really captured Buy Runescape Gold my attention. The Star Wars films have always had a very specific sense of whimsy in their use of sound, whether it’s the lighter elements of John Williams’ score or the ever-present "Wilhelm scream." According to DICE, the studio obtained access to the original source tracks at Skywalker Sound for Battlefront, and brought all of those aspects along. It's critical to recreating the feel of the films, and what DICE showedhad a coherence and authenticity to it that felt truly immersive. (DICE is also touting Battlefront as the first PC game to use Dolby Atmos sound, though I had a hard time hearing any dramatic changes due to the demo location itself.) The soundtrack is key in recreating the feel of the movies The authenticity of the visuals and audio was so pronounced that when Battlefront did step outside what has been directly featured in the movies — some soldiers in the Endor scene used shields similar to what the Gungans used in The Phantom Menace, for example — it was actually discordant, pulling me out of the demo. That’s ultimately a good problem to have, however, particularly given that Runescape players in Battlefront will have control over what kind of elements they mix and match in various scenarios. Gameplay is still an open question The prettiest pictures in the world won’t matter if the game isn’t fun to play, of course, and unfortunately that’s still very much an open question — we've all been burned by promising-looking Star Wars Runescape games in the past. It certainly looks like it will be fun to jump inside an X-Wing and take down a squadron of TIE Fighters, or blow up an AT-ST walker in the middle of the forest, but without playing the actual game it’s impossible to known how the AI or mechanics will perform in practice. But on a technical level, Battlefront appears to be the closest we’ve ever gotten to playing a Star Wars movie.
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