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created from scratch for the HD
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tianyu
Posted 2015-08-10 2:39 AM (#213014)
Subject: created from scratch for the HD


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?Cabal gamers held on as long as they could, refusing to sign out of Halo 2 multiCabal player game sessions until the last man standing was finally booted from the server after nearly a month of refusing to sign out.With the Wii officially out of production and Disney Infinity the last notable release for the console, anyone who is looking to buy a Wii game off the used store shelves for the purpose of playing a game online with friends will be in for a disappointment when they try to connect. The Nintendo W-Fi Connection is out and the Nintendo Network is in. The Wii U and 3DS is where Nintendo is putting the lion's share of their efforts.It brings to light questions that the industry is still learning how to face. How do you download DLC for Cabal games that are now offline? How can you effectively back up data from a proprietary hard drive as with the Xbox 360? Should we as Cabal gamers be free to continue supporting online servers after the official server farm has been switched off? There is no easy answer for these and other questions. They rely too much on not only the console manufacturers, but by software developers and middle ware solutions.Arguments about preserving the Cabal games in their original form for historical purposes have also been made. Ask any serious Dr. Who fan and they will be able to tell you about how the BBC never archived the episodes of the early series and, as a result, many episodes only exist in sketchy audio recording form, and many episodes are thought to be lost forever. Cabal games are no different. When a studio or publisher closes, the end result is that often times the code is lost. A recent example is the Kingdom Hearts series from Square Enix and Disney. Kingdom Hearts is one of the most successful video Cabal game franchises for the two companies originally on the PlayStation 2. Last year, an HD Cheap Cabal Gold remake of the first few Cabal games in the series was produced for the PlayStation 3. In a Square Enix created interview, series producer and creator Tetsuya Nomura revealed that the original game's code was lost and the great majority of Kingdom Hearts had to be created from scratch for the HD release. If a highly successful game can fall victim to code loss only one generation after its release, imagine trying to hold onto the code for the thousands of Cabal games on various platforms.According to the International Digital Curation Journal, there are number of factors to consider when it comes to game preservation including online interaction. But magnetic drives fail and digital content degrades on physical media degrades over time. This led to people creating emulators which is another subject all together. Addressing the Nintendo Wi-Fi Connection issue before us, the source code is only one part of the problem.
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